What are FPGAs and what are they good for?

From SeedWiki

Revision as of 17:38, 24 September 2009 by Yoavfreund (Talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
  • Why FPGAs rather than GPUs - the Energy story.
  • On the short time scale - GPUs are good if the memory pattern fits your application, but impossible otherwise. With FPGAs you can design the architecture according to the memory pattern.
  • An excellent lecture that explains why the chip industry is moving to multi-core and the challenges that this creates for computer science: [Dave Patterson/ Computer Architecture is Back: Parallel Computing Landscape]
    • Clock rates stopped doubling around 2004. Number of transistors on chip is still doubling. You can pack a lot of chips close together if they don't produce too much heat.
    • Old paradigm: limited number of transistors, unlimited energy, New paradigm: unlimited number of transistors, limited energy.
  • Response time limited applications: interactive displays, experimental image analysis, adaptive routing, high frequency trading.
  • The importance of streaming and of minimizing buffering.
  • Example problems: detecting changes in video, popping bubbles, detecting C. Elegans.
  • Debugging software that is known to make mistakes. The visibility problem.
  • The basic arhitecture.
  • The tools: EDK, ISE, microblaze, Verilog, System Generator, mercurial.
Personal tools
projects